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Posted

Added comment: Riplimb can be slowed. During the kiting phase, we have a shadowpriest mindflay him until the spear has been returned. This will buy the tanks additional time.

Posted

Meh I've been kiting Shannox since week 1. I can kite shannox and the dog for a good 5-10 seconds of extra kite time every time. Since melee doesn't really lose any DPS on movement, we'll probably just keep the ranged slows on the boss.

Posted

Meh I've been kiting Shannox since week 1. I can kite shannox and the dog for a good 5-10 seconds of extra kite time every time. Since melee doesn't really lose any DPS on movement, we'll probably just keep the ranged slows on the boss.

I can't remember for sure, but I think the debuffs (Rend/Frenzy) last longer on heroic.

Posted

Meh I've been kiting Shannox since week 1. I can kite shannox and the dog for a good 5-10 seconds of extra kite time every time. Since melee doesn't really lose any DPS on movement, we'll probably just keep the ranged slows on the boss.

/admire

Posted

You can solo tank shannox by using the kiting method in a circle shape with the range standing in the center for max dps. But I wouldn't recommend to do in 25m since the lost of 1 tank for 1 dps shouldn't make or break the fight.

Posted

Tears would stack up too fast and it'd be too difficult to create the separation needed unless I was a Warrior or we abused Priest grips/sprints. THat coupled with the fact that you're gaining so little means we're gonna 2 tank it.

Even if the debuffs last longer, I think we'll be alright. I can truly extend the time by a good 5-10 seconds each time. For a debuff that only lasts for 24 seconds, that's an eternity. We don't actually slow the dog on purpose or anything now so we might just have to purposefully slow him if necessary.

Posted

Nah you don't need to have a special class to do the kiting, and tears wouldn't stack past 5 because riplimb never returning the spear. However Shannox still throws his spear on cd regardless if the spear is returned or not.

This strat is more viable to do in 10m because having 7 dps instead of the normal 5 is just a huge increase in raid dps. No second tank taking damage. And it would actually result in less healing required on the tanks.

Here i'll leave you this video so you can see how it's done:

Posted

H-Shannox is the simplest of all the fights in FL by far, even easier than normal regarding mechanics. Get Rageface trapped, get the tank to clear debuffs and he will fall dead.

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