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This is basically a summary from the strategy on the icy-veins website. You can find the complete post here:

http://icy-veins.com/gara-jal-the-spiritbinder-detailed-strategy-wow

Disclaimer: Please also keep in mind, that we might end up changing certain strategic ideas to benefit our specific raid comp better. I still advise to read through this and get an idea of what the fight is about and what you might have to look out for.

Overview: 1-phase fight with a hard 6 minute enrage timer. There also is a soft enrage timer that comes into play once the boss gets below 21% HP. This already answers the question about when to use BloodLust: When the boss is just below 20% HP. This boss needs quite some DPS in order to not wipe to the enrage. There is a way to increase the boss DPS of a few selected players significantly, but let us go over the fight first.

For most of the raid, this fight will have no adds. There is also not a whole lot of movement (almost none) for the bigger part of the raid. The whole encounter is A) a strategy check B) a slightly easier tank check than the bosses before.

Tanks:

Not much needed to say, I am sure you guys have already looked this up. Most important thing you guys have to work wit his Banishment and taunting at the right time. When you are in the Spirit World, you have to kill one single mob - should not be a problem.

Healers:

1) Voodoo Dolls is the one thing you need to look out for. Basically, it turns 3 raid members and the current tank into Voodoo Dolls of each other - so every damage anyone of them takes is also taken by the other Voodoo Dolls (except of course the transferred damage). I suppose tanks will swap as soon as this was cast, if not: this will require some intensive healing.

2) Spirit World. Players who get in in will drop to 30% HP. They will need to be healed up to 100% in order for them to be able to leave the Spirit World. They can also only stay inside of it for a maximum of 30s (or they die). That is a lot of time to heal them up, BUT sometimes we will want specific players to leave the Spirit World as early as possible. This will require you to heal these people up to 100% ASAP once they get into the Spirit World (one of you will go into the Spirit World with them in order to be able to heal there).

3) When the boss hits 20%, he gets a Frenzy effect. On top of that, players cannot go into the Spirit World anymore (where they kill adds), so these adds will do more and more raid damage. Make sure you have a lot of mana and cooldowns up for that last 20% part. I am sure Tourin will tell you when to use what anyways.

Another note about Spirit World: When you are inside, for one you get a big increase in Haste (that buff lasts for 30s, even when you leave the Spirit World), and you also have a very high mana regeneration. Within those 30s, your mana should be pretty much at 100% again even if you were low before.

Setup

We will likely need 3 groups consisting of 1 healer and 2 DPS. When the boss places his totems on the ground, one of these groups has to get within 6 yards of that totem - kill it - and then they get into the spirit world. Totems have low HP, so make sure to have your group there before killing it.

We will also need backups (the raidleads will do all that before raid), because the Voodoo Dolls effect will prevent you from entering the Spirit World.

Again: Keep in mind you have to exit the Spirit World within 30s of entering it. Kill as many adds as you can during that time. You will have an ExtraActionButton come up once you get healed to 100% that will allow you to exit the world.

DPS

When you are in the Spirit World, your primary focus is to kill adds. ALSO please interrupt any casts that you see, because it will greatly help our healers. Hunters for example should spec into Silencing Shot for that, rather than Wyvern Sting. Know your class and do what you can do execute interrupts.

Other than that, it is mostly a DPS race for everyone. Make sure you all have a MOP (!!!!) flask, gems and MOP (!!!!) enchants on your gear. Most of the other stuff in the raid will only concern very few people, so it is not worth noting it here.

Let's do this :)

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