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Posted (edited)

so u do this for ugly looking transmog gear? lol

do you atleast get gear in there that might actually help in anything?

Edited by Mantr
Posted

i guess it might look decent with the helmet off but i think that really kills it for me....

the only other one i really see that i like are druid and pally(-helm)

Posted

Likely Comp for our progression run:

Tank: Warrior (Moot)

Healer: Priest (Me)

DPS: Lock, Mage, Hunter or Ele Shammy, depending on availability and commitment.

Let's talk about what these classes bring in terms of healing CD's, tank CD's, Soft CC, Mana CD's and group dmg CD's.

I'm not counting roots/snares or single-target soft CC's.

Warrior:

Shockwave - 20s - (Soft CC)

Disrupting Shout - 40s - (Soft Int CC)

Storm Bolt - 30s - (Soft CC)

Disarm - 1m - (Tank CD)

SWall - 2m - (Tank CD)

Intim Shout - 1m - (Soft CC)

Demo Shout - 1m - (Soft CC)

Spell Reflec - 25s - (Tank CD)

Last Stand - 3m - (Tank CD)

Priest:

Pain Supp - 3m (Healer CD)

PW:B - 3m (Healer CD)

Psyfiend - 45s (Soft CC)

Psychic Scream - 30s (Soft CC)

Hymn of Hope - 6m (Mana CD)

What do the locks, hunters, ele shammies and mages have?

Demo Locks:

Shadowfury - 30s - (Soft CC)

Carrion Swarm - 12s - (Soft Int CC)

Aura of Enfeeblement - Variable (Tank CD)

Ele Shammie:

Healing Stream - 30s (Healer CD)

Ancestral Guidance - 2m (Healer CD)

Tstorm - 45s (Soft CC)

Grounding Totem - 45s - (Tank CD)

Earth Ele Totem - 5m - (Tank CD)

Cap Totem - 45s (Soft CC)

Earthquake - Always Up (Soft CC)

Stormlash Totem - 5m (DPS CD)

Mage:

RoF - 30s - (Soft CC)

Dragon's Breath - 20s (Soft CC - FMages Only)

Hunters:

Binding Shot - 45s - (Soft CC)

Stampede - 5m - (Soft CC with pets with stuns)

Am I missing anything? The list for Mage and Hunter looks way too light.

Posted

HoG/Chaos Wave also give a 30% slow.

DA could be useful, but tbh better to stay meta/etc for aoe dps unless an OT is needed in a pinch.

Healthstones.

Brez.

Felguard axe toss for interrupt/quick short cc.

From what I read basically the makeup can be anything if you just want to squeak gold, skill > all. If you want competitive times at gold then specs will matter much more.

@mantra - challenge modes are about achievements, not just the gear treadmill..:)

Posted (edited)

Hunters:

Binding Shot - 45s - (Soft CC)

Stampede - 5m - (Soft CC with pets with stuns)

Am I missing anything? The list for Mage and Hunter looks way too light.

Let's see... this is gonna be a little all over the place.

You can only use Binding Shot if you do not use Silencing Shot - depends a little on group comp

Scatter Shot - 30s CD - can be used for interrupt on most mobs

Silencing Shot - 20s CD - Interrupt and 3s no spellcasting

Narrow Escape - webbing mobs on each Disengage.. situational use, you will probably want to spec into CTHC though

Glaive Toss - 15s CD - 30% snare for 3s

Ice Trap - 30s CD - AOE ground slow and 4s move prevention (for SV)

Snake Trap - 30s CD - 4s move prevention (SV only)

several pets have different single-target interrupts, disarms, roots, webs, stuns on relatively short CDs

Intimidation - 3s pet stun

Deterrence - varying CD depending on talents - I list this here, because you can use the hunter to taunt a mob (boss?) - to have him hit on the hunter for a few seconds while in deterrence so the tank gets a short break (glyph Deterrence)

If you glyph Mirroring Blades, you got yourself a spell reflect (could be useful combined with the hunter taunt right before a cast)... I doubt that it really will be good/useful though.

Bloodlust - if there is no other class to bring it

Battle res - if there is no other class to do it as well

So it seems like the only thing you can use hunters for are:

A) insane AOE damage (as SV)

A1) a lot of burst damage (more or less every minute - and a lot every 5 minutes when Readiness is up) AND sustained damage

B) interrupts of casters

C) last defense with Ice Trap/Snake Trap to stun (I think its more of a root actually) all targets for a few seconds while tank gets out to get healed up

D) lots of utility (Pack for running for example), being able to kite the hard hitting mobs while others die etc etc

E) tons of single target control

I am probably forgetting a few right now, but it is a start :)

Edited by Sazda
Posted

Let's see... this is gonna be a little all over the place.

You can only use Binding Shot if you do not use Silencing Shot - depends a little on group comp

Scatter Shot - 30s CD - can be used for interrupt on most mobs

Silencing Shot - 20s CD - Interrupt and 3s no spellcasting

Narrow Escape - webbing mobs on each Disengage.. situational use, you will probably want to spec into CTHC though

Glaive Toss - 15s CD - 30% snare for 3s

Ice Trap - 30s CD - AOE ground slow and 4s move prevention (for SV)

Snake Trap - 30s CD - 4s move prevention (SV only)

several pets have different single-target interrupts, disarms, roots, webs, stuns on relatively short CDs

Intimidation - 3s pet stun

Deterrence - varying CD depending on talents - I list this here, because you can use the hunter to taunt a mob (boss?) - to have him hit on the hunter for a few seconds while in deterrence so the tank gets a short break (glyph Deterrence)

If you glyph Mirroring Blades, you got yourself a spell reflect (could be useful combined with the hunter taunt right before a cast)... I doubt that it really will be good/useful though.

All of those except for maybe snake trap are single-target or slows/snares. I don't really care about those. The mobs will be slowed by something or another. The point of this list is to see what abilities we have so we can start to form a rough rotation of soft CC.

Bloodlust - if there is no other class to bring it

Battle res - if there is no other class to do it as well

So it seems like the only thing you can use hunters for are:

A) insane AOE damage (as SV)

A1) a lot of burst damage (more or less every minute - and a lot every 5 minutes when Readiness is up) AND sustained damage

B) interrupts of casters

C) last defense with Ice Trap/Snake Trap to stun (I think its more of a root actually) all targets for a few seconds while tank gets out to get healed up

D) lots of utility (Pack for running for example), being able to kite the hard hitting mobs while others die etc etc

E) tons of single target control

I am probably forgetting a few right now, but it is a start :)

Yeah, single-target control means precisely dick. It's not worth spending the GCD.

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