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You're reading it backwards (which is our fault). As your health increases, the rage you get per damage point decreases. However as you go into harder content, you are going to be taken a lot more damage. The intention is that you get about the same rage income no matter how the boss actually deals damage (fast vs. slow attacks, or raid auras vs. adds for instance).

You are also getting rage from fully avoided or partially mitigated hits, which is huge.

You can, I suppose, try to strip off all your Stamina gear in order to generate more rage, but you'll have survivability problems, and we have a mechanic in place to make sure tank damage and threat while tanking maintains high anyway.

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