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So... couple of thoughts here.

I think two difficulty modes work better when the following are true:

-- You don't need to do the normal version 100 times before doing the heroic version.

-- You aren't running both normal and heroic every week (or even 10 vs. 25 every week).

It feels more like a difficulty selection when the players who want an extra challenge can go hit that challenge right away. When you have to run the normal version a lot first, you just risk burning out faster, and you also learn the encounter specifics so well that by the time you hit heroics, the basics aren't a challenge any longer.

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