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Everything posted by Lyntha
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It's gonna be rough, but I actually look forward to actually using soothing mists again. It's such a cool and unique spell and it sucks that it was useless for so long. I don't know if the changes will make it worth casting but I'm looking forward to it. The only change that I absolutely hate is nerfing Chi Wave. It's a small nerf but it was our best tank heal for a class that's TERRIBLE at tank healing. They need to give us something better. BTW, I'll be using ascension. Other than on fights with VERY predictable huge bursts like Vorlok, I pretty much never pop Chi Brew on CD. The extra chi slot will be nice and the extra MP5 from Manatee will be excellent. That coupled with the Manatee changes with Crit means that I'm gonna go Haste to new haste breakpoint then stack crit. My regen should go up a lot. Maybe now I'll be able to actually DPS heal without going oom in 2 minutes.
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Under Deathwing's Platform 2
Lyntha commented on Iammoot's gallery image in All That Remàins's Public Pictures
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Righty-o then. Every 10-12 weeks, im on call for a 1000 bed hospital. Anything that happens during hours when our guys aren't on-site, i'm solely responsible for. In other words, if I get paged, I might have to drive in and fix the issue.
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I can check for you. There are no pending applications. What username did you use on the site?
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With Thanksgiving this Thursday, we are NOT expecting everyone to make it on for the Wednesday raid. Some of you will be traveling or preparing to travel and we understand. Our plans are to raid today (Tuesday) like normal then do what we can on Wednesday, although we will most likely just do a 10man. The sunday run will proceed as normal. Our plan for the near future: 6/6, 2/6! Elegon is our first priority, followed by WoE. We have downed both bosses in 10man, as well as Blade Lord. Everyone who hasn't seen these fights needs to come to raid knowing the bosses and being prepared. WoE is an exceptionally simple rinse-and-repeat fight and I won't be wasting time explaining it so be ready. WoE and Blade Lord are almost identical to the LFR versions, so you can also just LFR those bosses. Speaking of LFR, all tanks and melee MUST go practice on LFR WoE. It takes some time to get used to dodging devastating combo.
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Yup it's time for me to be on-call again. Ya'll know the drill.
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All of those except for maybe snake trap are single-target or slows/snares. I don't really care about those. The mobs will be slowed by something or another. The point of this list is to see what abilities we have so we can start to form a rough rotation of soft CC. Yeah, single-target control means precisely dick. It's not worth spending the GCD.
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Done. And thanks.
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25-Man: http://worldoflogs.com/guilds/33619/ 10-Man 1 (Lyshani's group): http://www.worldoflogs.com/guilds/239461/
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Thanks for posting here . Always good to have a reference.
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I'd say just name it like "All That Rem 10M 1" or something. Whatever works. Thanks.
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Can't tell if you're serious or not.
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PBP, can you guys go back to using your own separate 10m WoL account? I want to start tracking attendance via WoL and I can't do it per raid group, it does it as one big guild.
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Likely Comp for our progression run: Tank: Warrior (Moot) Healer: Priest (Me) DPS: Lock, Mage, Hunter or Ele Shammy, depending on availability and commitment. Let's talk about what these classes bring in terms of healing CD's, tank CD's, Soft CC, Mana CD's and group dmg CD's. I'm not counting roots/snares or single-target soft CC's. Warrior: Shockwave - 20s - (Soft CC) Disrupting Shout - 40s - (Soft Int CC) Storm Bolt - 30s - (Soft CC) Disarm - 1m - (Tank CD) SWall - 2m - (Tank CD) Intim Shout - 1m - (Soft CC) Demo Shout - 1m - (Soft CC) Spell Reflec - 25s - (Tank CD) Last Stand - 3m - (Tank CD) Priest: Pain Supp - 3m (Healer CD) PW:B - 3m (Healer CD) Psyfiend - 45s (Soft CC) Psychic Scream - 30s (Soft CC) Hymn of Hope - 6m (Mana CD) What do the locks, hunters, ele shammies and mages have? Demo Locks: Shadowfury - 30s - (Soft CC) Carrion Swarm - 12s - (Soft Int CC) Aura of Enfeeblement - Variable (Tank CD) Ele Shammie: Healing Stream - 30s (Healer CD) Ancestral Guidance - 2m (Healer CD) Tstorm - 45s (Soft CC) Grounding Totem - 45s - (Tank CD) Earth Ele Totem - 5m - (Tank CD) Cap Totem - 45s (Soft CC) Earthquake - Always Up (Soft CC) Stormlash Totem - 5m (DPS CD) Mage: RoF - 30s - (Soft CC) Dragon's Breath - 20s (Soft CC - FMages Only) Hunters: Binding Shot - 45s - (Soft CC) Stampede - 5m - (Soft CC with pets with stuns) Am I missing anything? The list for Mage and Hunter looks way too light.
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My apologies for that Unholy. Here's what happened: When we had gump txt you, we had 23 people on and it was about 7:45. I asked Trakr to come in (Casual Resto Druid who just hit 90) even though his gear was bad to make 24. You got on around 8 as we were finishing trash to make 25. We were trying to summon you but you said that you had to reforge first. At this time, Ghost logged on so we got him in to let you finish reforging. After the first boss died, I planned on just quickly knocking out feng with our 8 healer setup. People were asking me what was going on and I explained in Binds but my binds didn't transmit to everyone so the message never got relayed. Then of course, you got mad and logged off. As I said, my apologies as it was just a breakdown in communication. We're going for an Elegon kill today and we need to bring our best people so if you can make it, it'd be appreciated. We got him to phase 3 yesterday after like 4 attempts so with a full day of attempts today, we'll probably kill him.
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What? It looks awesome! Check out the gear sets here: http://www.mmo-champ...Mode-Armor-Sets They all have a proc that happens when you perform any actions. Typically it's some kind of fire/glow in the shoulders, but it looks awesome. The shaman set looks absolutely ridiculous (in a good way) btw.
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You get a title for Bronze, Mount for Silver and transmog gear for Gold. Some of the sets look really sweet.
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I'll just leave this here. http://us.battle.net/wow/en/forum/topic/6863526914
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I don't think our locks play demo. I typically see them playing afflic. Held plays destro at times too.
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It works on HR and LoD according to my 5-minute research. Just group up with her and have her cast HR on you then on herself. Both of you should get a illuminated healing shield from both casts.
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Yeah, i'm not sure if Holy Shock is worth casting (You DO get daybreak, but it doesn't heal for a ton) but LoD should be. LoD might be somewhat lackluster but it's an instant cast spell affected by haste whereas HR is a cast time. There's also the obvious mana problems of not using LoD. YOu'll be fine on the first platform but oom yourself at the end. Basically, You can end up going HR --> 3HP LOD --> HS --> 3HP LOD and the last 3 spells in that rotation are all instants affected by Haste, so you can pop them off in under 4 seconds. Even if LoD did half as much healing as HR, it'd still be worth it. @Deft: I can clearly see you consistently spike up EVERY F&V. You're clearly spamming AOE heals during the duration but the output isn't where it should be. Tweak your rotation a bit and use CD's and I think you'll be fine. Try to go into every F&V with 3+ HP. This way you can LoD while running to your shield as the damage starts (Preferably twice, if you manage to save up 5 LoD) but make sure that you're waiting until actual damage starts so you're not wasting the HP. Other than being ready, just use CD's more. I guess that something else you can do is cast some AOE spells BEFORE the damage of F&V starts. You have to keep in mind that all of your heals put an absorb shield on people, so throwing some heals out about 10 seconds before F&V happens (Mana permitting) will also boost your burst HPS. Only do this if you have the mana though, as it's extremely mana inefficient.
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The key is to maximize all raid dps. People who are severely behind can just have their ranged switch to the FIRST add and have melee stay on the boss. The melee who stay in will HAVE to pop a CD, but pretty much every melee has one. Taking a look at your melee, your ret and druid both have strong CD's (DP and SI) so they'll be fine. However, this is just to finish it off. Have your tank drag the add to be behind the boss and have the melee and ranged cleave/dot it. Once it reaches 50% or you have 12 seconds to the next add spawn, have your ranged switch to it full time and have the tank drag it out. On the next add, cleave it like normal and call for all DPS to switch to it (And drag it out) when the boss goes below 86%. Dots, tank dps and spells still in the air will push him within 5 seconds of switching and by then, the add should be outside of the circle about to explode. If you try this and still can't make it in 2 waves of adds, your DPS just plain needs to improve. Another tip: Keep in mind that every additional wave of adds you kill in P2 takes time off of the enrage. It will make the last 50% go faster, making it easier on the healers, but will take chunks of time off of your enrage. We only went 4 waves each time, making for 5 debuffs total each time, adding up to 10 total, meaning that the boss took 100% more damage for the last 50%. If your DPS are holding you back, you can try doing only 3 waves and seeing how it goes. It should go without saying that you should be attacking the boss as much as possible between add waves and you should be ignoring the last wave completely to get as much dps on the boss as possible. Lastly, try to kill the pillars in P3 at the same time. If you do, a significantly lower number of adds will spawn. Good luck! Edit: I assume that your ranged DPS know that they can stand at the edge of the platform in a position where simply jumping will reset their stacks. They can do this on their side in P2 as well, letting them keep the damage buff until the floor falls off. As long as they are close enough to the edge that they can jump to reset the debuff, they will be close enough to the floor that they won't fall to their death when the floor disappears.
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I don't think that most of the healers were prepared or adapted to it too well. We need to do at least about 750k burst HPS to heal through a F&V. I was doing at least 125k burst HPS on every F&V. Averaged out, I did about 180k hps every F&V. 180k x 4 = 720. So we might be able to even 4 heal it if everyone did as much burst HPS as I did. That's probably not too realistic, but adding in 5 of me would be 900k hps average on every F&V, which would blow away our HPS of 7 healers, which averaged between 750k and 800k. I'm not saying that everyone should be matching my HPS on this fight (Well, except for havlat), but they SHOULD be doing everything they can do to maximize their burst HPS. Dropping one healer would have prevented us from getting a 4th. F&V in P2 and would have made for a clean kill. Also, the first time that I went in there, I did absolutely terrible on burst. It took some time to figure out what worked best - each of our healers needs to do the same thing and try to find ways to maximize their burst for this fight if we want the fight to be repeatable.
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Take a look at Healing breakdown for Zor'Lok. In particular, take a look at the graph: http://worldoflogs.com/reports/rt-zfbji0w6i1ptkont/analyze/hd/source/?s=7102&e=7627 You guys see the 5 big spikes? Those are F&V casts. There was actually a sixth cast near the end but by then we were all running on fumes and falling apart at the seams. During EVERY F&V cast, you should be bursting up in HPS. For example, when the second wave hits for me, that's why I pop my individual CD's in TFC and Revival and you see my HPS spike up to 250k HPS. In order to more consistently down this boss in the future, EVERY healer needs to look at ways to maximize HPS during those F&V's. Some of it comes down to the Raid-leader, for example I could have had mine and serenity's TFC up for 1 and 3 on last wave but I didn't think it through. Instead I saved it for wave 2. Having that for wave 3 would have made a big difference. Let's break it down per healer: Tourin: 250k burst on 2 & 4. 140k burst on 1, 3 and 5. My numbers were pretty consistently high but there are still ways that I can do better! Mixing around TFC timings would have made a huge difference as I would have had a 250k burst on 1, 3 and 5 instead of just 2 and 4. I need to remember to cast my tornado talent before the non-CD waves so that my SCK does more HPS. Serenity: Your burst healing was way less than mine. You were assigned CD's during 1 and I still beat you in burst even without CD's. When it came time for my CD's, I did about 3x as much HPS as you. Most concerningly, you did almost no burst HPS during the 3rd F&V cast. What happened? The only cast that you did very welll on was #5. What changed? The biggest problem that I see in your rotation is that you don't cast RM on CD. It's an OP spell. Literally macro it into everything if you must, you MUST pop it on CD. Not only that, but uplift hits like a brick truck when you have it rolling on at least 8 people. Using TFC to get it rolling on 16 people then popping Chi Brew is how I get such large HPS bursts. I barely even cast SCK. Seihai: Your numbers were pretty consistent throughout, always around 120k burst HPS. That's not bad, but there's room for improvement. I never saw any bursting so what happened to you using your burst CD's like spirit shell? Jlogg: I see your numbers go through the roof when you're using your CD's , getting about 200k hps burst. But your sustained numbers are otherwise very bad during the other F&V's. I'm no shaman expert so you're gonna have to ask yourself how to increase your burst HPS when you're not popping HT and SLT. Chillr: You are normally a very good healer but your burst HPS on this fight is awful. During first cast, you peaked at 50k hps. The only time you bursted high was when your tranq was called, and even then you were doing less than me or thundere were doing during our non-cd phases. You're a druid and have the best tools to handle this kind of damage! You need to rejuv AS MUCH AS POSSIBLE going into this phase to have the max # of rejuvs ticking as possible during it. You also need to pop ToL earlier and get LB's rolling on people too when it's your CD phase. You basically need to time it so that ToL expires right after your tranq goes off. If you're having problems with timing of ToL, try just using treants instead. Bigtimz: You're numbers are similar to Chillr's. Even your burst is far less than my sustained. Your gear is awful so there's a lot of room for gear improvement first, so I don't expect too much from you, but see my post about Chillr to improve your own healing. Deftonia: Your healing goes up during every F&V so there is a clear effort, but it doesn't spike anywhere above 75k. Take a look at your talents. Holy avenger would be MUCH better for this fight. Every time you pop it, you basically are going to go Holy Radiance (Boosted by 30%), LOD, HR, LOD, HR, LOD. Etc. The amount of burst HPS you'll put out will be ridiculous. Also, CD's!! According to WoL, you didn't cast a single AW or Divine Favor!!! The biggest strength of pallies is that they have such ridiculous healing CD's. Figure out when best to use your Divine Favor and Avenging Wrath. This is how it should go: F&V1 (P1): Strongest Healing CD F&V2 (P1): Second and Third Strongest Healing CD F&V3 (P2): Strongest Healing CD F&V4 (P2): Second Strongest Healing CD F&V5 (P2): Third Strongest Healing CD F&V6 (P2): God help us if we get a fourth one. Maurs: See deftonia above. Although you weren't in for the kill, your numbers on earlier attempts were similar to hers. ALL of the healers need to look at their talents and think about talents that emphasize BURST healing rather than sustained healing on this fight. For example, being a holy pally and trading out a talent like Divine Purpose (Gives you a stready stream of constant free HoPo abilities - Best for sustained HPS) for Holy Avenger (Gives you a burst healing CD) would be the best choice for this fight. I should have gone over this during the raid but I didn't really have the capability to see the healing spikes like I could in WoL.