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Lyntha

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Everything posted by Lyntha

  1. Thanks Saz!
  2. Since this absence ended up getting cancelled at last minute, my overnight shifts got pushed back to this week and next. So i wonnt be here at all afteer sunday's raid for 2 weeks. Gl!
  3. ok
  4. Actually, +65 Mastery is better than +20 Agi. I ran SimC with 25k iterations over a 350 second long Ultrax-like fight with scaling factors for Agi, Crit and Mastery (So I could compare the +22 agi cloak chant as well). Scale Factors (My gear): Agi: 4.0700 Crit: 1.4527 Mastery: 1.4463 Total DPS Value of +65 Mastery to Gloves: 1.4463 * 65 = 94.0095 Total DPS Value of +20 agi to gloves: 4.07 * 20 = 81.4 Mastery is better. Total DPS Value of +65 Crit to Cloak: 1.4527 * 65 = 94.4255 Total DPS Value of +22 agi to Cloak: 4.07 * 22 = 89.54 Crit is better. Math'd
  5. Update: Fixed
  6. Raid attendance isn't the issue so much as that people have been just deciding to stop showing up or be really sketchy for a while THEN stop showing up, without telling us. That's largely immaterial however as my attendance spreadsheet allows us to see these trends and recruit people as trends come up. Indeed, we have been looking for people of pretty much all roles since last christmas, the last time that we were fully staffed. We just haven't had a lot of quality apps. The few recruits we do get are less than the many people that we are losing. People aren't going to magically show up. Everyone, from the GM to the officers, to the normal members, needs to step up recruiting efforts and actively seek and recruit people instead of just waiting for people to fall into our lap. I am constantly bumping our forum threads, maintaining the spreadsheet and looking for people in-game but I'm one person, you all can help out! Check out my recruiting thread here: http://www.atremains.com/forums/topic/1667-atr-recruiting-thread-wow-forums/ Bump those threads and advertise our macro in trade.
  7. Post above has been updated with a recruiting macro. Use it guys!
  8. I forgot to reforge my pants when I upgraded them. TBH, I completely forgot about reforging as I hadn't upgraded any pieces in more than a month of raiding. I should probably swap around glyphs as well. Don't know how I forget to get the agi chant to gloves. Thanks for the spot checking.
  9. Thanks, forgot to mention that. We did well last night and once made it into third P1, just short of the kill. The boss's stacks fell off at about 30 seconds left. We are also somewhat dicey on timing of debuffs. This is what I'm seeing now: 1st. P1: Debuffs Go out from bounces 1-3. Debuffs go out again at start of 4th. They are still up at start of transition but quickly expire. Although the debuffs and raid damage aren't hitting at the EXACT same time, some people are still low as when we start to run to positions, debuffs are ticking, albeit their final ticks. 2nd. P1: Debuffs go out before first bounce and go out again between 2nd and 3rd. bounce. We are transitioning after the 4th. bounce now, which is RIGHT before he re-casts the debuffs. In order to extend the debuff timing and increase boss dps, we need to either force 3 add phases, or extend the non-add phases. It should go without saying that extending the non-add phases will result in a marked increase in boss dps, both in uptime on the boss, and on his stacks count. The downside to this strategy is that the tank will take a lot more damage, almost getting one-shot by the end. I think that our current strat of 2 tanking it it is more flexible and allows us the freedom to use this strategy. If the one tank goes down, the other will pick it up while tank 1 is getting brezzed. Before the 20% nerf, the tanks would almost get one-shot by melee+drain combo. Post 20% nerf, the damage should be survivable. I took a look at some early pre-nerf boss kills and most guilds did it with 5-4-4 bounces. Our strat for bounces next time: P1: Do 6 SHORT bounces. Hit it as soon as it's hittable, instead of extending it out. We should only spend about ~8 more seconds in that phase, which should be right as the debuffs end. We are going to do one more bounce than our current strat but shortening the ball travel length. This will still add time, but only enough to let the second batch of debuffs expire. 2nd P1: Do 6 LONG bounces. Since the debuffs will spawn around the time that the 5th. bounce is happening, we'll have to extend the travel distance out a bit more to extend the phase. This is when the tank will be in greatest danger of dying. We will use sacs on the tank to keep him alive through the drains. The drains only happen every 12-15 seconds and are fairly predictable so calling out CD's should be doable. There's a small chance that the timing will result in us having to do 7 SHORT bounces instead of 6 LONG bounces. 3rd P1: Pop BL and Burn. He should be at about half health at this point and should be taking 110% increased damage (Versus 80% increased damage with our old strat.). We should kill him right as the debuff expires, a bit before the berserk. We are also going to drop to 6 healers. Healing didn't seem too taxing as long as the groups are healed up to full before the black phase.
  10. Yes Saz, two flails first, then the eyes, then the claw. They then move down to the boss and final eye.
  11. Lyntha

    Boredman

    O_o
  12. That's what group 2 is doing.
  13. We have Phase 1 down. Easy, Peasy. Phase 2: We separate into three groups: Group 1 (Red X): 5 Melee/Mobile Ranged - 2 Healers, 1 Tank Group 2 (Purple Diamond): 5 Melee/Mobile Ranged - 2 Healers, 1 Tank Group 3 (Yellow Star): 7 Ranged DPS - 2 Healers. Their positions will be as follows: Groups 1 and 2 are mobile groups, consisting mainly of melee DPS. These groups will move from add to add, staying bunched up for heals. They will start at the flails and work their way through the eyes then hit the claws at the end. Strong cleave classes will be in Group 2. We have extra healing in these groups because they will be harder to heal due to movement. The tanks are considered part of these groups, but they will be tanking the claws on their sides, not dpsing the adds. Group 3 will be the ranged hammer group. They will start at their flail and kill it and the other flail simultaneously. This group will also dot up all of the adds around them and just wreck as much stuff as possible while staying bunched up for heals. The movement/targets of the groups are as follows: The one remaining eye on the outside will be covered by Group 3 once they get back onto the boss.
  14. Tell her to catch the 28X! Don't our transportation options from the airport suck? Just wait until they reduce service on the bus routes even more this September.
  15. You know I'm kidding buddy. Enjoy your time with your family!
  16. But you're not allowed to miss, like Deftonia isn't.
  17. Lyntha

    Boredman

    Late physically, absent mentally.
  18. Lyntha

    Boredman

    When?
  19. lol. How is that ergonomic at all?
  20. Who's a good dog, who's a good dog?
  21. Ninja and I are going to get together and get some naked pictures and taunt Rebel by not letting him see them. So the obvious question is who WILL you let see them? I totally vote Unholy.
  22. I hope you have fun while down there! Don't we have any guildies who live in Florida? Guild meetups are always fun!
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