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Everything posted by Prydain
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During one of the air phase the laser was chasing someone and I hit the gong, while I was running to kite the laser for the rest of air phase I suddenly just got to 100 sound for no reason.
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Ok, so after I got pissed wiping on Atramedes for dumb unknown reasons I decided to look at the logs very closely. This is what I came up with Sound Gained This shows how much sound people got. The part that I noticed wasn't right is Modulation giving different amount of sounds, sometimes it would give up to 15 more than double what is intended (7 as stated in the tooltip). So for some reason is either counting it as heroic or blizzard really screwed something up with that fight after. I'll leave other expressions that might be interesting to know: -Sonar Discs are non-proportional to your current sound (each hit/tick gives you 5 Sound no matter what) -Sonar Bomb, Searing Flames, Sonic Breath, Roaring Flame are proportional to your current sound level (the higher it is, the more sound you will get)
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Cho'gall - 02/21/11 Finally after a long week of attempts on Cho'gall he falls down by the power of our awesomeness.
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Here is the guild calendar so you can check it out: http://www.worldoflo...m/guilds/33619/ I usually label them "Uploaded by Prydain" or "Uploaded by Unholyfaith" to distinguish them when you mouse-over it
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lol yea, just remind me every time before raids.
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Group I'm Stuck with the Old Guy Downs the Chimaeron and Council
Prydain replied to Fotosynthsis's topic in News
It's funny how greatbad is a teacher but can't separate his posts in paragraphs. -
My grp is the real Gorilla Tits since we decided to use an alternative name instead of Bigg Nips. But I'll list my grp in here as well just to have it clear. Tanks -Prydain -Ninui Healers -Likesitruff -Memer -Biggnips DPS -Kesler -Iaxeyou -Pwnzirocks -Theanarch -Vildead Alternates -Dendrothe -Chartul
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Hey, my name is not even there... *hint hint* I was planning on going Ascendant Council or Chimaeron next, but some people want to down Al'Akir which I'm not to keen on because of the random stats loot.
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Atramedes - 01/08/11 We decided to raid for 1-2 hrs and so Atramedes went down in that time. World of Logs: http://www.worldoflo...pi4f1nbin4rykf/
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Valiona & Theralion - 01/06/11 The drake duo goes down this week and another 10m group has downed Conclave of Wind!. World of Logs: http://worldoflogs.c...d51xtzd015dsum/
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Maloriak - 01/05/11 This week started with a bit of bad luck on our side. We started working on Valiona and Theralion but one of our tanks; Varibash, would disconnect right after every pull. So we decided to switch raids and go for Maloriak. It took us a couple of attempts to fine tune the interrupts on Release Aberrations, which is where we struggled the most. When we were just about to call the raid we decided to go for a last attempt which was the kill, with 15 seconds left for enrage. Being the kiter was really fun on this fight, especially on the last phase. And here is the Logs from the raid: http://www.worldoflo...zrh1vr4uarrpt4/
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Omnitron Defense System & Conclave of Wind - 01/03/11 After the 6% wipe from Wednesday, we decided to go back and give a couple of attempts at Omnitron Defense System. Right before we reached the 2 hour mark working on Omnitron we finally downed them, and I have to say it was a smooth kill. After the celebration I proposed to give Conclave of Wind a quick attempt just to get the jist of the fight. We went over the mechanics and the strat as well as making sure everyone know how to transition for the ultimates and we charged into battle. Surprisingly we did not have any trouble on Conclave of Wind killing them in our 3 attempt at 1am in the morning. Conclave of Wind is easy when you put it in comparison with Omnitron Defense System, and after spending over 10 unlucky attempts on Omnitron Conclave it was a walk in the park. Good job to everyone who took part of the kill, as well as those people who raided on Wednesday. Next week we are going to have a lot of fun working on Valiona and Theralion. World of Logs: http://www.worldoflo...zxe38xhh7zvzm8/
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<FONT face=Garamond><B><FONT size=6>Halfus Wyrmbreaker & Magmaw- 12/30/10</FONT></B></FONT><BR><A class=bbc_url title="" href="http://img826.imageshack.us/img826/9696/wowscrnshot122910221410.jpg" rel=nofollow><IMG src="http://img262.imageshack.us/img262/9696/wowscrnshot122910221410.jpg"></A><BR><BR>After a numbers of wipes mostly trying to figure out how to deal with the Drakes we were able to successfully down Halfus.<BR>Grats to everyone who took part of the kill, many not sadly not included in the screenshot above.<BR><BR><BR>PS: Next week I will a screenshot of Magmaw kill. We downed him yesterday (12/29/10) and forgot to take a screenshot for the front page)
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centaur rug.jpg
Prydain commented on Glitterstim's gallery image in All That Remàins's Public Pictures
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Random Pictures
Images added to a gallery album owned by Prydain in All That Remàins's Public Pictures
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From the album: Random Pictures
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Bane of the Fallen King / Herald of the Titans
Prydain replied to Varibash's topic in PVE Discussion
Herald of the Titans is gonna be really tight to get before the expansion comes out, you have 5 weeks to farm the gear necessary for the achievement. However the achievement itself is not hard anymore with bigger health pools and the new physical mitigation changes that 4.0.1 brought. Same goes for Bane of the Fallen King. Put me in the list or I'll kill you PS I think the video effects for Cosmic Smashed is bugged and you can't see it at all -
From the album: Random Pictures
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This guide is currently outdated in some parts, however some stuff stays the same (key cds, consumables, addons, tips) Warrior - Protection Talents -Cookie-Cutter (15/3/53): This spec is the standard that you will see most of ICC tanks using right now. It has the best combo for threat and survivability. -Safeguard (15/3/53): This spec shifts two points from Shield Spec to Safeguard. -Survivability (8/10/53): This focus less on threat and more towards survivability. This spec is great for fight that are physical (Saurfang, Festergut, etc) If you have two prot warriors in your raid, one should grab this spec. Glyphs -Glyph of Last Stand: Simply amazing. Allows to get more use out of your major cool-down. -Glyph of Shield Wall: While you may dislike this glyph at first glance, you will see its true potential when combined with Imp Disc. Allowing you to use it twice or more in a fight rather than saving it for some special moments that might never happen. -Glyph of Devastate: Greatest glyph for threat boost on our filler ability, and ideally a must have. -Glyph of Blocking: This is a nice glyph for multi-target fights and for fast hitting bosses. -Glyph of Vigilance: This glyph is only recommended if you can't do as much threat as you need to, a fix to threat issue. -Glyph of Taunt: This glyph is only good if a fight is sensitive on taunt and cannot miss (Festergut, Saurfang, Putricide, Lich King) -Glyph of Cleaving: Great Glyph for 5-man and trash fights. -Glyph of Enraged Regeneration: A very nice glyph for soloing but rather useless in a raid environment. Stats -Defense: You need 540 Defense (689 Defense Rating) in order to become immune to critical hits. Each point of Defense Skill adds 0.04% to the player's chance to be -Missed, to Dodge, and to Parry, before diminishing returns are taken into account, and adds 0.04% to the player's chance to Block with no diminishing returns. This means +25 Defense will grant you an extra 1% Miss, Parry, Dodge, and Block -Expertise: This is your primary threat stat as a warrior. The soft cap is 6.5% dodge or 26 expertise (214 expertise rating), and the hard cap is 14% parry or 56 expertise (460 expertise rating). Ideally you want to be at least at the soft cap. -Hit: You want to have 8% hit to avoid getting any of your special missed. As a tank you will probably want at least 5%, however Hit is not as important as Expertise for a tank. -Stamina: This is what determines how hard you can get hit before you die. -Armor: This stat is great for any fight and exceptionally awesome for 100% physical encounters. -Dodge & Parry: Ideally you just want to have what you can get from gear since in the final tier diminishing returns start kicking in already, making each additional point of dodge/parry become less valuable. -Resilience: This stat works as a bandage for a tank. It can help you reach the crit immune cap, however you don't get any other benefit out of it. Unlike Defense, where you get Dodge, Parry, Miss Chance, Block. Key Cooldowns -Shield Wall - Damage reduction cooldown. Becomes very powerful after glyphing and speccing. -Last Stand - A great cool-down when healing is behind or you need to survive large hits. -Enrage Regeneration - It becomes very powerful when used simultaneous with LS/Sta Trinket -Shield Block - This small cool-down is one of the most underrated, it's very versatile. For one it works great with Shield Slam because the damage scales with SS, and boost your threat with Damage Shield and feeding you with more rage through Shield Spec. On top of that it increases the uptime of Enrage from Imp Def Stance, as well as letting you use Revenge for some very nice threat. And if you are in hunger for more block glyph of Shield Block is wonderful. Rotation Heroic Throw + Charge for extra rage at the start (if possible), Shield Block+Shield Slam for snap threat. Then Devastate x3 (Glyphed), Thunder Clap, Demo Shout. After your debuffs are up it becomes a priority queue: Shield Slam > Revenge > Devastate. And Heroic Strike replacing every normal swing. Save Concussion Blow, Shockwave and Berserker Rage for situational use. Enchants -Head: Arcanum of the Stalwart Protector -Shoulder: Greater Inscription of the Gladiator > Master's Inscription of the Pinnacle (Inscription) > Greater Inscription of the Pinnacle -Cloak: Mighty Armor > Titanweave -Chest: Super Health > Greater Defense -Bracer: Fur Lining - Stamina > Major Stamina -Hands: Reticulated Armor Webbing (Engineering) > Glove Reinforcements > Heavy Borean Armor Kit > Armsman -Belt: Eternal Belt Buckle -Legs: Frosthide Leg Armor -Boots: Tuskarr's Vitality > Greater Fortitude -Rings: Stamina (Enchanting) -Weapon: Blood Draining > Mongoose > Blade Ward -Shield: Major Stamina > Defense Gems Meta Gem: Austere Earthsiege Diamond > Eternal Earthsiege Diamond Blue: Solid Dragon's Eye (JC) > Solid Majestic Zircon Red/Purple: Regal Dreadstone > Guardian's Dreadstone If you are lacking some defense go with Enduring Eye of Zul. If you are lacking Expertise too then pick up Resolute Ametrine. If you are tackling ICC content you want a Purple gem to activate your Meta Gem and then go for full stamina. Consumables Flask of Stoneblood Indestructible Potion Rhinolicious Wormsteak Addons -Omen Threat Meter: This addon provides accurate values of your group's relative threat level on individual enemies, so that you can see when you're in danger of pulling aggro (or, if you're next on the snack list if your tank bites it). This info is usually only critical in raids, where only tanks can survive aggro, but it's useful for any multi-player situation. -Tidy Plates + Threat Plates: Enhances World of Warcraft's nameplates (ie. floating health bars) and provides a built-in API which can be used to create your own design. This download comes with two Theme packages (Neon and Grey), but many alternatives are available. -Power Auras Classic: This addon was created to provide visual cues (auras) when you gain buffs, debuffs and many more. Very useful for shorts buffs or debuffs, it allows you to draw in the center of the screen, or around your character, very customizable visual effects, rather than having to look at or mouseover buff/debuff icons/actionbars. -SnowfallKeyPress: This addon accelerates key bindings so that they are activated by key press rather than key release. This allows you to activate your abilities faster than you could otherwise. This can really make a difference for situations where you need to react quickly, like when casting heals, when dispelling, when interrupting spells, or in PvP. -Grid: The compact grid of units lets you select a group member quickly, while retaining a good overview of the whole group. It displays as much information as possible without overloading the user. You can set it in a way so you can see who is pulling aggro by simply looking at your frame. Additional Tips -If a mob is in melee range don't use Heroic Throw in your rotation, since it resets the swing timer. -Tier10 for Prot Warriors is not as good as you may think. Going for the frost badges off-pieces with Pillar of Might is better until you can get all 277 gear. -When picking up a new weapon, it should be a fast one. The main reason is Heroic Strike; the more you can hit, the more threat you will do. -You might want to bind Heroic Strike to mouse wheel scroll up since you will be using it every 1.2-1.8 sec. Same deal for Cleave using mouse wheel scroll down -Use Shattering Throw when an enemy is not hitting you in conjunction with raid cool-downs if you can. (Rotface's Slime Spray, Offtanking Saurfang, PP, Sindragosa, etc) -Always keep an extra set of trinkets and switch them around on a per fight basis. 2 Stam, 1 Armor 1 Stam, 2 Armor. Sources and Other Resources Elitist Jerks: Warrior's Forum Tankspot.com
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From the album: Random Pictures
My UI -
World PvP at Tarren Mill/Southshore
Prydain posted a gallery image in All That Remàins's Public Pictures
From the album: Random Pictures
Organized World PvP at Hillsbrad Foothills. Both side were gathering their people getting ready for the charge. Right at 11 o'clock both side left their town and clashed in the middle of the road. It was fun and awesome, unfortunately the Horde lost this one. -
From the album: Random Pictures
The Lich King is Dead!!