Slag Works
Oregorger - 2 Phase fight
Video:
Abilities
Blackrock Spines (Phase 1 Only)
InstantBlackrock Spines grow from Oregorger's back, allowing him to launch a Blackrock Barrage.
Blackrock Barrage (Phase 1 Only)
Unlimited range
InstantLaunches Blackrock Spines, inflicting 43706 to 48294 Physical damage to all enemies.
Acid Torrent (Phase 1 Only)
100 yd range Sprays a cone of acid at a ranged target, inflicting 212500 Physical damage to the closest target and increases the damage Acid Torrent deals by 212500 for 20 sec. All other targets take 212500 Nature damage reduced by the closest target's total damage mitigation.
Retched Blackrock (Phase 1 Only)
Unlimited range Regurgitates Blackrock Ore at a target, leaving a pool of acid that inflicts Nature damage every 1.5 sec.
Explosive Shard (Phase 1 Only)
25 yd range Launches an explosive shard, inflicting 85500 to 94500 Physical damage and knocking back enemies in the area. After 3 sec, the shard explodes, dealing 190000 to 210000 Fire damage and stunning nearby enemies.
Rolling Fury (Phase 2 Only)
Unlimited range Becomes a rolling juggernaut, inflicting 136000 to 150000 Physical damage and knocking down anyone in the way.
Earthshaking Collision (Phase 2 Only)
200 yd range Shakes the earth, inflicting 23800 to 26300 Nature damage to all players.
Hunger Drive (Phase 2 Only)
Unlimited range The longer Oregorger remains in Feeding Frenzy, the more furious he grows, increasing damage inflicted by Earthshaking Collision by 5% per application. Stacks 100 times.
Strategy
Phase 1 (Boss starts at 100 mana and goes toward 0. At 0 he switches to phase 2)
Range (Healers and DPS) - Stack at range to help cross healing. Move as raid as Retched Blackrock is cast. Acid torrent will do significant damage to tank. If boss has blackrock spines buff, range dps must be prepared to interrupt casts of blackrock barrage
Melee DPS - Stand on sides of the boss. It is critical that you do not get in between the range and the boss. Boss will cast explosive shards on melee players. Stack loose to avoid initial hit and run away from targeted player to avoid follow up damage. When blackrock spines buff is active, be prepared to interrupt casts of blackrock barrage
Tanks - One tank will tank Oregorger facing away from the raid, while the offtank will be between the boss and range group. The offtank will be soaking the initial hit of acid torrent and it is critical that you have some form of damage mitigation up since that will determine the amount of damage going out to the rest of the raid. Tanks switch at 1 stack of acid torrent.
Phase 2 (Stays in phase 2 until getting back to 100 mana)
Everyone - Boss will start rolling around his room. Anyone hit by rolling fury will take a lot of single target damage and be stunned. As a raid we have to split up, locate and dps crates in the room to release blackrock ore for oregorger to eat. Oregorger will gain 10 mana every time he eats ore, so we have to do this a total of 10 times to get Oregorger to transition back to phase 1. We want phase 2 to be as short as possible since we are not able to throw a lot of dps at boss during this phase.
Gruul (Single phase, single target fight. Shares common abilities from TBC bossfight)
Video:
Abilities
Petrifying Slam
0.75 sec cast, 15 sec CD
Knocks players in a random direction and begins the process of petrification.
Players turn to stone over time, eventually shattered by Gruul's mighty roar, causing players to inflict 39000 to 41000 Nature damage to all allies within 8 yards.
Inferno Strike
100 Mana, 2 sec cast
Gruul slashes at his primary target, inflicting 522112 to 548888 Physical damage and increasing damage taken by subsequent Inferno Strikes by 20% per application. This burning slash will also inflict 522112 to 548888 Fire damage split evenly amongst additional enemies in front of the caster, burning them for 20000 Fire damage every 3 seconds.
Overhead Smash
4.5 sec cast
Slams the ground inflicting 243697 to 256303 Nature damage to all enemies in a line in front of the caster.
Destructive Rampage
Instant
Gruul, blinded with rage, increases his haste by 50% and repeatedly slams the ground in fury.
Overwhelming Blows
Instant
Inflicts 182692 to 192308 Physical damage to enemies within 10 yards. Also increases damage taken from Overwhelming blows by 10% per application.
Cave In
Instant
The ceiling cracks and crumbles, caving in over players for 43898 to 46102 Physical damage every second.
Strategy
Melee, Ranged, and healers - Stack in 2 groups on either side of boss. As group avoid Cave Ins and overhead smash. During destructive rampage boss will do 4 overhead smashes in a row. Run out of the group if you get hit by petrify. Whichever group is sharing inferno slice damage will take massive damage.
Tanks - Tanks have to face Gruul at 1 of the 2 stack groups during inferno strike. Heroic may have to target same group twice in a row. Taunt switch occurs at 2-3 stacks of inferno strike initially and then after overwhelming strikes falls off. Save damage mitigation for overwhelming strike. Dodge overhead smash.
Blast Furnance - 3 Phase Fight
Abilities
Blast (All phases, frequency determined by heat level)
100 Energy
Instant
The Blast Furnace periodically unleashes a burst of heat upon the whole room. All players suffer 104225 to 121127 Fire damage.
Bomb (Phase 1 only)
2 sec cast, 15 sec CD
The caster attaches bombs to random enemies. After 15 sec the bombs will detonate.
Drop Lit Bombs (Phase 1 only)
The caster drops their sack of bombs. The force of dropping to the ground causes them all to arm; they will explode shortly after being picked up. If all the bombs are taken out of the sack, the sack will dissappear. Otherwise the sack will explode after 15 sec.
Repair (Phase 1 only)
1 sec cast, 30 sec CD
The caster attempts to repair a nearby Heat Regulator for 3% of its maximum health.
Defense (Phase 1 only)
Instant
The caster provides protection for their nearby allies, preventing nearly all damage
Deafening Roar (Phase 1 only)
2 sec cast
The caster shouts with all their might inflicting 0 Physical damage to all enemies in front of them.
Rupture (Phase 1 only)
2 sec cast
The ground beneath the target's feet rips open, revealing pyroclastic flows that inflict 40000 Fire damage to all players in the vicinity every second.
Pyroclasm (Phase 1 only)
2.5 sec cast
The caster hurls a massive glob of pyrotcalstic sludge at a random target for 65140 to 75705 Fire damage
Hot Blooded (Phase 1 only)
Instant
Foreman Feldspar's very presence burns his enemies with Fire damage.
Melt Armor (Phase 1 only)
Instant
The caster lashes forward with their molten gauntlets, inflicting 39775 to 46225 Fire damage and melting the victim's armor.
Further instances of this attack received within 30 sec inflict 30% more damage.
Damage Shield (Phase 2 only)
Instant
The caster raises a shield of elemental forces, making them immune to all damage.
Fixate (Phase 2 only)
Instant
The caster selects a target to fixate on
Shields Down (Phase 2 only)
Instant
The caster's Damage Shield has fallen off, leaving them vulnerable to damage.
After 15 sec the caster will restore their Damage Shield
Volatile Fire (Phase 2 only)
Instant
Afflicts random enemies with a seed of Volatile Fire that will explode after 8 sec. When the seed explodes, it inflicts 91443 Fire damage to all enemies within 8 yards of the explosion.
Burn (Phase 2 only)
2 sec cast
The caster inflicts 39084 to 45423 Fire damage to their current target.
Cauterize Wounds (Phase 2 only)
3 sec cast
The caster seals the target's wounds with flames, cauterizing them and healing the target for 20% of their maximum health.
Players healed in this way are healed for 1/10th this value.
Cooling Down (Phase 2 and 3)
Instant
When the Heart of the Mountain exists the Blast Furnace it loses heat
Melt
Instant
The caster heats the floor under a random enemy. Players entering the affected area suffer 50000 Fire damage every second.
Superheated
Instant
The Fury becomes Superheated and will blast the entire room very frequently
Strategy
Phase 1
Everyone - Split group into 2. Each tank picks up one security guard and one engineer. Feldspar will be tanked be picked up by main tank. Interrupt repair cast by engineers. Kill order is Operators > Engineers> Feldspar>Security Guards
Tanks - Move adds out of defensive zone created by guards. If too many rupture zones are on the ground or if you have too many melt armor stacks you might need to tank swap feldspar.
DPS and Healers - If targeted by bomb, run the bomb toward a regulator. Melee will have to pick up sack of bombs dropped by killing engineer and run the bombs to the regulator. Move out of rupture zones.
Phase 2
Boss emerges from furnace but has a damage shield on him given by 4 elementalists. Elementalists also have shields that will have to be destroyed by killing elementals on top of them.
Tanks - Tank guards and Firecallers away from current burn target. Interrupt cauterize wounds and lava burst as much as possible.
DPS and Healers - Tanks take a lot of damage so they will need dedicated healers. If fixated, kite elemental to our current kill target. If targeted by volatile fire, GTFO the raid.
DPS burn down elementalist once shield is exposed. Make sure to dispell or interrupt cauterize wounds and dispell reactivate earth shield on our burn target. Shadow priest will dominate mind one guard and use him to assist in burning down elemental.
Phase 3
Burn down adds left over from phase 2. Lust at start of this phase
Tanks - Taunt switch at 3 stacks of heat. Avoid melt patches
DPS - Loosely spread, avoid melt patches
Healers - Loosely spread, avoid melt patches. Blast will happen every 5 sec in this phase. Critical that you enter phase 3 with as much mana and cooldowns as possible.
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