-
Posts
452 -
Joined
-
Last visited
-
Days Won
16
Content Type
Profiles
Forums
Gallery
Store
ATR Applications
Image Rotator
Event Database
Sponsors
LAN Seats
Index Image Carousel
Stream Database
Events
Crowdfunding
Community Map
Everything posted by Mortelinnor
-
Congrats guys! Way to go! Are you going to be heading in Mythic now, or farm until Helfire Citadel?
-
You broke TS for me though Can't move channels at all :'(
-
But guys, this looks like an Elysium kill picture, not an ATR one. Either that, or I'm reading guild names wrong on several people there.
-
Hello team, it's your favorite Frenchman! Yes, I'm still alive! So I've been looking at Priestchick's stream while you were doing Blackhand progression, and there's a couple places that could use improvement, so here are some Mort advices: First of all here's a couple advices not related to the fight: -You should kill him in Normal once just to see the whole fight before you attempt heroic, it'll make it much easier once you know what to expect. Not mandatory, but definitely a plus. By now, anyone doing their homeworks should be able to straight open Blackhand Normal, allowing you to skip the other bosses. -As a monk tank, Snugg can put his transcendance behind the gate and reset the boss should P1 go wrong. With more than 1 or 2 deaths in P1, there's almost no point in continuing the attempt, as P2 and P3 are pretty tightly tuneed. That'll save both time and repair bill for more progression. -Oh btw, best part of the video is definitely at 3h 14 minutes ish. And the correct answer is a month. I've been gone for a month. Phase 1 Marked for death: Marked for death should always be brought to the same debris pile by both targets, so that you still have a debris pile up when going into second demo. The timing of the second demo and the third marked for death makes it difficult to reach one in time unless it falls right beside you, so having one up going into it helps a lot. Way too many people are getting the debuff, idk if it's from standing between the debris pile or failing to run to one. Demolition: If you reach the third one, even the beginning of it, you might need to sit a couple people. A 3rd one puts way to much stress on your healers. Demolition is no time to cast. It means get the fuck away from orange swirly. Fox could (should) be used during demos. I can see many people simply getting out of the orange part, but that's not enough. Damage decreases the further you are from the swirl. Bombs: Obviously none should go off, but I know tanks were working on that. Do NOT move the boss during demolition (remember hearing that suggestion), unless bombs drop. Bombs should not ever be in the inner ring. Ranged should not ever be outside of the inner ring. This makes no bombed ranged! This sums up P1, you guys pretty much handle it well as it is, just room for a bit of improvement. Okay looking at a couple more attempts, maybe you need to work on it a bit more. But that's all I have to say, anything else is obvious and probably has been explained by Snugg and Jim. Phase 2 I don't know how many times you guys got to phase 2, or at which times in the stream, and I had a hard time finding more than a couple attempts so I'll go from what I remember hearing and seeing. Boss position: In my group we do not tank the boss in the middle at all time, it's too dangerous to hit melees with bombs while running the demo over them. Therefore boss is kited to the corner opposite to where the next demo will spawn, as bombs are dropping. Demolishers: Obviously assign someone to kite them, should technically be a hunter. They should be hit with 2 sets of Marked for Death, and then killed if the second set doesn't finish them. In my guild we kill 3 demos then ignore the 4th (except to drop Marked for Death) to push the boss, but you guys might need to dps down the 4th one too. If you get fire you screwed up. Marked for death: Following the above point, you will be left with one set of Marked for death between demolishers. Typically these are soaked by a designated person who is reliable enough to not fuck up. Our order is me (BoPed by Justicemaker), our paly healer (BoPed by himself) and one of our mages (who will use ice block). Those cooldowns will prevent the initial damage and the knockback, but you will still get the DoT. I heard you weren't using BoPs and that they were soaked by Snugg or whoever was available, which is a major issue. You don't want your tank to have 2 stacks of the debuff, while tanking the boss. Rafters: Protip: You can use slowfall mechanics, demon leap and disengage to reach the rafters during the fall from P1 and clear the first wave of adds to reduce raid damage. We also tend to send a healer up when possible, to make sure melees can finish all the adds before jumping back down. However that isn't mandatory. Bombs: Are bad. Don't listen to Mastric, no matter what use of bombs he suggests. That's all I can think of that might not be obvious for P2, but since you guys didn't get there often, at least in you last couple attempts, I'm not sure exactly how you're planning to do it. I'll try to look again this week. Phase 3: At 30% health, floor shatters and you get into phase 3. Make sure you have a healing CD to pop right before that, so that people aren't killed by the transition damage. A second healing CD will be needed upon landing, unless everyone uses their healthstones or tonics (HA, who am I kidding?). At this point it's really simple and just a matter of "Do we have the numbers?". Bring the boss to the edge of the platform and face him towards middle. Players affected by bombs run to the right and drop them. Players affected by Marked for death run left. Careful: Marked for death pierces in that phase, so you don't want both targets to stack. Everyone stacks together for smash to reduce the damage. After smash, go counter-clockwise (bombs will be at your right anyway) and restack at the edge of the platform. Rince and repeat until a dragon is slain. Good luck team! I'll follow your progress with close attention, and wish you the best of luck in slaying this dragon! P-S: According to my calculations, you should start seeing P3 this week and get a kill somewhere next week. Don't give up, this is usually a 100+ attempts boss. P-P-S: @ Muln: Healing meters don't really matter on that fight, as long as people stay alive. Meters will be determined by who gets to use their tide when people fail the most at avoiding demo damage.
-
I don't think a "vote" is needed everytime you kill a farm content boss, you can simply ask in TS/raid chat when you're done with a wing and ask where people. I can see a vote being cast when you have multiple progression bosses to choose from, but that doesn't seem to be the case for now. I'm glad to see such a thread have been made, recently the guild seemed to be crumbling (or at the very least bumping on a few obstacles), even from afar, and I must say it's a sad thing considering how awesome ATR can be. I definitely hope that'll help improve the raiding experience for everyone, and wish you best of luck for tonight's raid. P-S: Mort's with you (in thoughts). P-P-S: I expect a Maidens kill picture soon!
-
You obviously didn't group up with a bunch of pugs trying to get them last minute.
-
I wouldn't mind running CMs on my shaman. I can heal or dps, whichever is prefered.
-
#MISSEDOUTONKROMOGGKILL
-
And here I thought the enchants were given out by the guild (at least on MS gear). How much is "a bit of gold"? Because what's "a bit" for you might seem a lot for other people (maybe their gold went to Gromn). I doubt you could remove them from the raid team for said reason without starting a riot.
-
Hopefully everyone can understand that, as I'm only looking for a fun place to raid, and would hate to be forced to look elsewhere. I realize I'm annoying at times, but I try to stop when I'm asked to.
-
I don't know if I missed something, but I'm pretty sure that's what I've understood of these new "action plans".
-
I'm glad you can at least admit these rules are meant simply to get reasons to get rid of 2 people while seeming like you have a semi-valid reason to do so in the eyes of other raiders. Personnally, I felt like last night was not so much about having fun than watching your ass and shutting the fuck up because someone is looking for a reason to get rid of you. Let's just imagine if it had been me that had accidentaly pulled the boss and not Jaylog. I am pretty sure it would've resulted in getting kicked for the night, whereas Jay only got a: it's all good, just rez him and pull. (which is what should be done. I also support the EP minus, as you can't allow things like that to happen over and over again.) But this only shows the biais in the severity with which the rules are enforced towards certain people.
-
Some people are part of a semi-casual guild (or a so-called one) simply because they don't have the time to run the raid on optionnal nights. That's a problem that makes me sceptical every time a new "Rules thread" comes around the corner. This, this and this. The comparison is surprisingly accurate.
-
I don't want to be pointing fingers, but why is it that elitist assholes are allowed to be bitches to everyone and not even get any warning for it? Meanwhile me and Will get shit on for even the smallest thing we do.
-
Really? You're sure there's absolutely NO ONE you would like to replace at the first occasion?
-
I get home at 7:00 PM from school on Tuesdays and Wednesdays. I have barely half an hour to eat and get ready for raid. I try to be on time as much as I can, but I don't have time to be prepared with flasks/pots/seals before 7:30, I do it as soon as I log in, but if that's counting agaisnt me simply because I won't throw my life away for raid, then that's complete bullshit. Also, as Nerita said, absolutely nothing was said on mechanics and how you'd handle people failing them. I'm aware that I do have difficulties with mechanics at times, but I get called out (infront of everyone) much more than other people who fail mechanics just like me. This guild used to have a very friendly raiding attitude, not so much focused on progression as on providing everyone with a enjoyable raiding experience with friends (or that's the impression I had when I first joined). High progression should be a plus, not a goal to be achieved at any cost. All of these new rules seems like you want an extremely serious atmosphere, where people need to be serious constantly. Call it a better atmosphere if you want, but I feel a raid where people have fun is much better than one where everyone shuts up and fear for their raid spot. I'm also sceptical about how these rules will be enforced any better than the last ones. The consequences were exactly the same: kick from the raid, and ultimately gkick. They were enforced only for some people, and others were allowed to make fun of them. These look exactly the same: "Here's the rules! Yes, they'll be enforced, look, we're putting X and Y on action plans. We'll blame them for this and that, but we won't blame other people who are doing exactly the same."
-
Hello team! Today I have to go get my brother at the shooting range (it seems we have guns in Canada, and that hockey players get to use them as a "team activity") at exactly 7:30 PM. It's about 15 minutes away from home, so unless someone shoots me (but who would hurt Mort, really) I'll be home by 7:45. See you tonight team!
-
Sounds fine to me, but it would be nice to still get max runestones (i.e through optional normal full run (please not a Saturday)) until LFR (bleh) is fully released. In the end, the main goal is to have fun killing dragons as a team, so difficulty won't matter much.
-
Gah no, guys, you broke rule number 2, we're all doomed, the world is going to be flooded with Mountain Dew!
-
Cats are closed in LFR, open in normal and heroic but only wait in there, and come out on Mythic if I recall correctly. Normal and heroic are literally the same mechanics wise except for bosses health and damage. Oops, looks like Varlash beat me to it.
-
Just to clarify, Normal and Heroic have the same mechanics, but it might not end up as a wipe if someone has poor execution, whereas it would on heroic.
-
Hello team! As I'm sure you're all aware by now, Blackrock Foundry will be accessible starting on February 3rd. In the light of the recent argument on which boss to kill next, I thought it might be good for everyone to voice their opinion about the next raid and ultimately have the officers decide and let everyone know what they're in for beforehand. This will hopefully save drama so we have more time for raid and ramens! Before answering Mort's greatest forum topic, please follow these guidelines: 1. Speak for yourself. Voice your opinion, gives the pros and cons you see and don't speak for others. 2. Be respectful of other's people opinion. I don't want another topic of endless quoting and beating a dead black horse (i.e quotes are unadvised, unless you write 100% agree under it! (because you're lazy and don't want to repeat)). 3. Don't be rude towards ramens. 4. Flex is not a thing. Only Normal and Heroic. Now that this has been said, I'll start! 1. Starting with a Normal full clear: Pros: Easier learning of mechanics (they hit for less). This should also allow the use of sub-par strats until we get good ones the week after release! Almost guaranteed to full clear, thus getting tier tokens for several people. Normal BRF being only 5 ilvl off of heroic Highmaul, set bonuses will still be upgrades for some people. With the high full clear chance in mind, more progress on the legendary quest (I doubt people already have 300 runes). This one is kinda pulled from far, but with more boss kills, people will get higher tiers of BRF gear from their garrison faster. Cons: A lot of gear might end up sharded. "Normal doesn't matter!" Should take something like 1-2 raid nights off of heroic progression. 2. Starting with Heroic progression. Pros: Most of the gear should find a happy new owner. #WoWProgressrankthedream. Gear is almost as good as Mythic Highmaul, and likely more easily obtainable. Cons: Using scheduled raid times to push heroic bosses will set part of the raid team behind on the legendary quest, as LFR doesn't unlock fully until March 24. I highly doubt we can full clear Heroic Foundry on the first week, even if we use the whole 2 raid nights, by looking at our progression in Highmaul (the first few weeks). Probably won't kill enough bosses to get people set bonuses (need at least 2 tier pieces). Mechanics will be less forgiving, which will slow down our mechanics learning process. Here's my opinion on how to handle the matter: Personally, I think we should start the first week with clearing Normal, ensuring everyone several runes for their legendary, as well as allowing everyone to see all the fights. Sharded gear is a downside, but the crystals can still be used the week after to enchant our shiny new heroic weapons. It also shouldn't take us the whole 2 raid nights, allowing for some heroic progression on the second night. From then, depending on our heroic progress, we could start raid weeks by doing heroic progression, and then finish the clear on normal for the bosses we haven't yet killed on heroic. This should ensure everyone gets the maximum amount of runes for their ring (assuming they show up on all raid nights), while also giving people a shot at heroic gear and tier tokens (both heroic and normal). Feel free to voice your opinion on the matter, but remember the R word (which is surprisingly not Ramen): Respect. Have a nice day team!
-
Raid atmosphere in SoO was pretty tensed, imo. I remember this one day where a lowly shaman tried to make a joke and get people to laugh instead of raging at a boss. It turned out... poorly.
-
Of course a kill is always more enjoyable than a wipe, but that's completely off the point. If you're mad because of either: a) People not being sat; Not everyone doing as much dps as you. c) Progressing as a guild on a boss you already went out and pugged; you don't need to throw a tantrum, as it only spoils the raid atmosphere. The group is clearly divided between 2 opinions: Some people are here for the "semi-casual" raiding atmosphere as we advertise on all of our recruitment posts, and then there's others who only seek to push more and more content no matter what, and are upset because they feel they're being held back. There's clearly a lot of tensions between those 2 mindsets, and that's something we don't need. Or you know, we could also simply not bash on Will because he had internet issues for our two last attempts. Just a thought.
-
And this right here is why we have a shitty raid atmosphere.